
If in doubt, always time your dodge to the beat to ensure that you steer clear of taking damage.

If you want to keep your combat rating up but you have no nearby enemies to attack, string together a series of dodges to the beat to sustain your combat rating.ĭuring boss battles, many of the attacks will be impossible to avoid without dodging. When in this situation we recommend prioritizing dodging, as you can always start a new combo, but taking too many hits will cause a game-over. When in the middle of a combo, you may need to choose between interrupting the combo to dash out of danger, or trying to follow through on your final hits while hoping that you don't get hit. This gives you a visual representation of how much audio lag you are working with, and can be a good way to figure out if you need to change something with any of your hardware settings. Move the blinking cat logo so that it flashes as the beat marker passes underneath it. There is a Latency Checking tool in the Sound Settings tab of the Option Menu. The Y, X, X / TRIANGLE, SQUARE, SQUARE combo, Tremolo, on the contrary, is very good at hitting singular enemies and building up stun. The X, Y, Y / SQUARE, TRIANGLE, TRIANGLE combo, Breakdown, is very good at hitting several enemies surrounding you. On a fresh enemy, consider dashing to cancel a combo before the last hit and start a new combo over. Beat hits are strong, but they knock the enemy away. Alternately, you can also do a heavy attack after dodging to also launchSometimes it's better to not finish your combo. On Xbox: X - wait - X, X / On PLayStation SQUARE - wait -, SQUARE, DQUARE (they actually do teach you this in a hit bot later on). Launch enemies by staggering the timing of your light attack presses. If you time your dash to the beat you get two bonus dashes for a three dash chain.

You can cancel the recovery of the last hit in a combo with a dash.
